You get full credit for moving the Knight to either b4 or e1 - in the diagram it's gone to b4. ![]() White can force mate in 2 moves - do you see how. However, you can SOMETIMES win with KING AND TWO KNIGHTS against KING AND PAWN. ![]() If he's foolish enough to move to a8 he'll be mated next move, but if he goes to c8 instead he's safe. Black is in check and has two legal moves. This position is about as close as you can get. With KING AND TWO KNIGHTS AGAINST KING you cannot force checkmate. Now let's have a look at what happens with KING AND TWO KNIGHTS AGAINST KING.ĭo you think that's a win, or only a draw? If you're interested, go away and practise BISHOP AND KNIGHT CHECKMATE, but, as I said before, it's not at all easy. Of course the move is Ba6-b7, setting up a CHECKMATE next move with.Īgain, look at the CHECKMATE position to see how it works. Yes, the first move is Bc4-a6 to force the King into the corner. White can MATE in 3 MOVES - starting with what? This position sees a slightly different sort of BISHOP & KNIGHT CHECKMATE. Sometimes you can use the Knight instead of the Bishop to get checkmate, as in our next example. It's not so hard to finish off your opponent - but not at all easy to force him into the corner. White's Knight check forces the King back into the corner, when the mate is obvious, isn't it? Yes, White plays his Knight to c5 - because he's seen where it's going next - and Black has no choice: Ka7-b8. In this position you can force MATE in THREE MOVES. It's not at all easy to do this - we can't show you the whole procedure here but we CAN give you the chance to demonstrate how you can finish off your opponent. So if you have a white squared bishop you must force the King to h1 or a8. What you have to do is force the King towards a corner square which can be controlled by your Bishop. WARNING - this is VERY HARD - just as well it doesn't happen very often! Now we move onto the BISHOP AND KNIGHT CHECKMATE. What comes next?Īnother check and the King has to move into the corner, letting you finish him off with. Now it's easy - a CHECK forces the Black King back to g8. ![]() Now Black seems to have a choice, but both moves lose in the same way. The QUICKEST way to win is to play your King to g6. The same idea again: White plays his other Bishop to d7, forcing the Black King to g8. The quickest way to win starts with Bf4-c7, to keep the King off d8. We'll take it from this position and see if you can find the QUICKEST way to force CHECKMATE. Then you use your Bishops to cut off the King one square at a time, and, at the right moment, place your own King a KNIGHT'S MOVE away from the corner where you're going to mate the enemy King. The idea is to place your Bishops on adjacent diagonals and use your King to force the enemy King to the side of the board. This is a bit harder than the KING AND ROOK checkmate, but not TOO hard. We'll start off with the TWO BISHOPS CHECKMATE. We'll start off by looking at a few CHECKMATES. Guess what? It's now time to look at MINOR PIECE ENDINGS. We've looked at PAWN ENDINGS, QUEEN ENDINGS and ROOK ENDINGS.
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